This cursed knife will absorb the souls of the dead to enhance the power of the dark knight, each soul for the dark knight to provide life and magic recovery, the use of skills to absorb the target area of the soul (maximum stack 2 times) to get the soul The effect of the attack can be added to the enemy additional attack damage, the white soul to give their own 2.5 times the treatment effect. Damage formula: ((attack power + 2.5 * highest attribute) * skills Lv) Treatment formula: (maximum health value * 0.02 + (0.8 + 0.02 * skill Lv) * int) Cooldown: 20 seconds Duration: until the next attack the soul disappears Cast range: 600 yards Impact range: 300 yards Damage properties: Dark Special effects: if the intelligence is the main property of the soul to carry their own sustained recovery, and the maximum soul charge superimposed 1 times
Shadow Shuttle "Q"
So that the black knight in the dark fast move, the ability to seal the target unit in a short time, if the presence of the soul of the mobile path in the movement of the additional damage caused by the soul, and to restore their own health. Damage formula: ((10 + skills Lv) * intelligence) Treatment formula: (maximum health value * 0.02 + (0.8 + 0.02 * skill Lv) * intelligence) Cooldown: 10 sec Duration: 1 second Cast range: 400 yards Scope of influence: calculated according to the moving path Damage properties: Dark Special effects: if their own soul is the additional creation of four soul phantom follow the black knight move
The Soul is Destroyed "W"
Quickly attack the front of the target 3 times each attack will accumulate a huge damage caused. Damage formula: ((2 + 2 * skills Lv) * attack power + (7.5 + 5 * skills Lv) * strength) Cooldown: 17 sec Duration: 2.4 seconds Casting range: 100 yards Impact range: 275 yards Damage properties: Dark Special effects: If you own the soul after the completion of the attack will be the target enemy thrown into the air and pulled into hell, the enemy will be additional (20 + 2 * skills Lv) * (strength + intelligence)) damage, and make The enemy enters the 1 second dizziness state
Fear of the Wall "E"
In front of the black knight to create a side of the defensive wall can absorb the positive 60% of the damage suffered and absorb the front of the monsters of the region monsters of the soul of their own, the unit will be absorbed by the soul of certain damage. Damage formula: ((600 + maximum health * 0.02 * skills Lv) * 0.48 * absorb the number of soul + (15 + skills Lv) * maximum magic value) Treatment formula: (maximum health value * 0.02 + (0.8 + 0.02 * skill Lv) * intelligence) Cooldown: 25 sec Duration: 1 second Cast range: instantaneous Scope of influence: calculated according to the moving path Damage properties: Dark Special effects: if the soul itself is in addition to absorb the soul will also be collected into a dark ball, if the dark ball can be fired on the front of the enemy to cause additional damage, and the enemy into the dizziness 1 second
Chaos Storm "R"
Release all its power to push the enemy forward and form a terrible storm to cause damage to the enemy, and allow the enemy to continue into the dizziness of the situation, can not move the enemy caused 400% of the additional damage. Damage formula: (1200 * skill Lv + (20 + 1.5 * skill Lv) * strength) Cooldown: 30 seconds Duration: 2 seconds Cast range: 650 yards Impact range: 325 yards Damage properties: Dark Special effects: if the soul itself is released after the completion of the target area of a devastating explosion, and the enemy caused additional damage
Death is Dying "F"
Release dark forces gather near the soul of the enemy to cause damage to the death of the region continued to produce souls, reduce the speed of movement of the enemy, death and death in the area of all enemies will continue to be a certain amount of damage. Damage Formula: (Str + Int) * (1.5 + 0.3 * Skill Lv)) Cooldown: 50 sec Duration: 10 seconds Cast range: instantaneous Impact range: 500 yards Damage properties: Dark Special effects: If the soul itself is the soul of the rebirth of the speed shortened, the explosion of air against the enemy caused additional damage and dizziness, if the intelligence is the main property of the enemy within the region of the magic resistance -8%
Order and Pale Field "G"
The fallen paladin. Once the guardian, now can only bring disaster. Their existence itself is regarded as a taboo, never in front of the public to discuss. survivors of jihad Death dying range widens, and summons 5 black knights of the blur to help you attack the enemy. Damage formula: (phantom attack each time the enemy caused 1.125 * strength + 1.625 * intellectual damage, crit 15 times when the effect) Cooldown: 100 sec Duration: 15 seconds Cast range: instantaneous Impact range: 900 yards Related Skills: Death Dying: Range Expanded Damage properties: Dark Special effects: black knight shadow attack to the enemy will enter the 1 second dizziness
Lancer
Turn off the power of the Element "D"
Can absorb the power of the surrounding natural elements to strengthen their own, kill the enemy when the chance to get the power of the elements, up to 5 elements of the power of the charge, after use will stop the absorption or release of elements of power until you use A skill, or active off. Cooldown: 10 sec Duration: Open after the release of skills will always exist Cast range: instantaneous Impact range: itself Special effects: crit rate + 12.5%, each ki point give damage reduction -5%
Demon spikes "Q"
Picked up the hands of the spear, the front area for a spike attack. Damage formula: (250 * skill Lv + (10 + 1.5 * skill Lv) * strength) Cooldown: 8 sec Duration: 8 seconds Cast range: 500 yards Impact range: 375 yards Damage properties: Light Special effects: the power of the elements: hit the enemy after the enemy magic resistance -8%, attack the devil with the magic of the state will be an additional enemy (2.5 + 0.5 * skills Lv) * strength)
Flash Shock "W"
Horizontal pick up the rifle to do a roundabout action, causing damage to the hostile units around. Damage formula: (550 * skills Lv + (20 + 1.5 * skills Lv) * strength) Cooldown: 15 seconds Duration: 5 seconds Cast range: instantaneous Impact range: 325 yards Damage properties: Light Special effects: The power of elements: the release of a short time after the attack speed and magic resistance +40%, the effect of an additional 1.5 times the damage, give the enemy 1.5 seconds stun effect
Magic Shield "E"
Use shield to give each other a blow to the enemy into a dizziness state for 1 second, and can cause a devastating blow to the target unit. Damage formula: (2.5 + 5 * skills Lv) * attack power + (25 + 2.5 * skills Lv) * strength) Cooldown: 20 seconds Duration: 5 seconds Cast range: 200 yards Impact range: 200 yards Damage Attributes: None Special effects: the power of the elements: trigger crit to improve the damage 1.5 times, and the enemy caused additional damage and destroy the target unit magic immune shield effect, but also can make the target unit attack speed and movement speed -60%
Battle Recovery "R"
Use of Phoenix blood to speed up the recovery of life, after the use of three elements of power, and restore a certain amount of life per second value, duration of skills damage +11%, non-combat state release life recovery effect + 100% Damage + 5%. Treatment formula: (200 * skill Lv + 0.01) Cooldown: 35 seconds Duration: 10 seconds Cast range: instantaneous Impact range: itself Special effects: attack the enemy can restore their own 1% of the maximum value of life
Fire Spear "F"
Сonsumption of three elements of the force, forced to wake up the blood of Phoenix on the front throw a lava spear devastating blow, lava spear exploded on the surrounding enemies caused by high explosions. Damage formula: (3000 * skill Lv + (70 + 10 * skill Lv) * strength) Cooldown: 60 seconds Duration: 12 seconds Cast range: 800 yards Impact range: calculated according to the moving path Damage property: Fire Special effects: the power of elements: to give lava spear to the final range when the explosion caused by the enemy (25 * element of power *) damage, the lava spear hit teammates increased within a short time (5 * Element of power)% of the power addition
Victory of the spear of inflammation "G"
When I saw her, she suddenly disappeared, the air began to become hot, and then the legendary phoenix appeared out of thin air, fell to the enemy, lava rolling, into the mountains of the body will be in the flame into the ashes ! survivors of jihad Wake the Phoenix blood to jump to the air, then the embodiment of the Phoenix fall to the target point, the target point of all enemies can cause great harm, in the target point of 250 yards within the unit by the additional damage. Damage formula: (power * 600) Cooldown: 100 sec Duration: 3 seconds Cast range: 500 yards Impact range: 800 yards Damage properties: Fire Special effects: 5 seconds after the release of the power of one element per second recovery
Berserker
Bloodthirsty slaughter "D"
With the enemy's blood stained red edge, can be achieved through the sharp edge of the enemy's life value of the value of their own treatment. Damage formula: (0.5 * skill Lv * strength + 0.3 * attack power) Treatment formula: (15 + 0.5 * skill Lv)% Cooldown: Passive Duration: 2 seconds Impact range: itself Damage Attributes: None Special effects: attack the chance to cut the enemy body and cause the target unit into the bleeding state, in the bleeding state of the enemy will be a certain amount of damage per second
Blood blade "Q"
Fast cut on the front of a fast, followed by 3 times the blade effect, blood blade state attack the enemy will cause additional damage to the enemy. Damage formula: (250 * skills Lv + (10 + skills Lv) * power) Cooldown: 10 sec Duration: non-attack consumption after the blade effect will always exist Cast range: 225 yards Impact range: 300 yards Damage Attributes: None Special effects: the use of the skills will consume Berserker 12% of the value of life
Bloodthirsty roar "W"
The roar of the enemy makes the enemy tremble in fear, fear of the enemy will be reduced by 50% attack and 150 points of defense. Damage formula: (600 * skills Lv + (15 + 1.5 * skills Lv) * strength) Cooldown: 15 seconds Duration: 7 seconds Cast range: instantaneous Impact range: 375 yards Damage Attributes: None Special effects: the use of the skills will consume Berserker current 15% of the value of life
Bloodthirsty rage "E"
Berserker has a crazy fighting skills, able to fight with the enemy in the release of higher strength, each attack, strength and attack speed will increase. Duration: 4 seconds Impact range: itself Special effects: when the Berserker's life is reduced, the attack will increase
Bloodshot strangulation "R"
Pick up the hands of the sharp point of the target point of rotation and rapid sprint, to create a strong blood blade storm damage to the enemy, if the enemy is bleeding, it will cause 75% of the additional damage. Damage formula: (1000 * skill Lv + (15 + 2 * skill Lv) * strength) Cooldown: 25 sec Duration: 3 seconds Cast range: 800 yards Impact range: 250 yards Damage Attributes: None Special effects: the use of the skills will consume Berserker current 20% of the value of life
Berserk "F"
So that the bloody warrior into the crazy state, full of blood and blood to give protection, the duration of the Berserker to immune to death, speed and attack speed to enhance the overall, and in the attack have a high chance of causing additional damage. Damage formula: ((10 + 3 * skill Lv) * strength) Cooldown: 50 sec Duration: 15 seconds Cast range: instantaneous Impact range: itself Damage Attributes: None Special effects: each attack consumes 3% of the value of life, every 3 attacks on the enemy caused an additional damage
Kill the bloodthirsty storm "G"
That man is a battle monster. How he did it, no one did not know and he met in the war, it is not want to think of things. holy war survivors Move quickly to the target area for continuous punching on all units within the target area (power * 35) damage to the last blow caused by higher damage. Damage formula: (power * 420) Cooldown: 100 sec Duration: 3 seconds Cast range: 800 yards Impact range: 500 yards Damage Attributes: None Special Effects: Increases the attack speed by proportion in duration
Knight
Holy Sword Protection
Sword of the sword by the holy sword of the shelter to give their own strong vitality and defense, their own 2 times the amount of power to increase the value of life. Impact range: itself Special effects: suffered all the damage -25%
Hatred "Q"
A powerful blow to the enemy, can anger the enemy and get 100% of the target enemy hatred. Damage Formula: (450 * Skill Lv + (15 + 3.5 * Skill Lv) * Strength) Cooldown: 5 sec Duration: 0.5 seconds Cast range: 128 yards Impact range: 200 yards Damage Attributes: None Special effects: hit the target unit into the vertigo state
Positioning Roar "W"
Issued a huge roar to deter the enemy forced the enemy's hatred value transferred to their own body. Damage formula: (850 * skills Lv + (25 + 4 * skills Lv) * strength) Defense Formula: (40 * Skills Lv) Cooldown: 25 sec Duration: 10 seconds Cast range: instantaneous Impact range: 900 yards Special effects: within the duration of their own magic resistance + 30%
Lightning Assault "E"
The Moves instantly to the enemy at an extremely fast speed, giving the target enemy a heavy blow to the enemy and causing the enemy to enter the dizzy state. Damage formula: (1050 * skills Lv + (30 + 3 * skills Lv) * strength) Cooldown: 12 seconds Duration: 1 second Cast range: 850 yards mpact range: 275 yards Damage Attributes: None Special effects: Additional damage during long distance release and stun duration +50%
Magic Shield "R"
The magic shield creates a magic shield for itself, and the magic shield can greatly reduce the damage done, and the magic shield can accumulate the damage it receives, and the detonation of the magic shield will cause the enemy units around the high hurt. Damage formula: maximum upper limit ((50 + 5 * skill Lv) * strength) Shield formula: (Reduced ((60 + 2.75 * skill Lv)%)damage) Cooldown: 30 seconds Duration: 12 seconds Cast range: instantaneous Impact range: itself Damage Attributes: None Special effects: detonated shield after the promotion of the surrounding military unit magic resistance for 12 seconds
Courage "F"
Open itself after a certain period of time to take all the damage (including part of the spike damage), and can restore their own health value. Treatment formula: ((500 * skill Lv) + (skill Lv * 1.5) * strength) Cooldown: 50 sec Duration: 10 seconds Cast range: instantaneous Impact range: itself Special effects: stun immunity.
Sacred Sworld "G"
Those monsters that do not exist in this world, I'm going to get rid of you! Sword of victory, bring victory, my army will be invincible! General War Arthur during the war Cut off a bunch of sacred light on the front to destroy all evil forces. Damage formula: (power * 400) Cooldown: 100 sec Duration: 5 seconds Cast range: 1400 yards Impact range: 500 yards Damage properties: Light Special effects: the presence of the Holy Light give shield to around allies.
Paladin
Aura Switch "D"
Disciplinary halo
Disciplinary halo can be an additional increase in the impact of the surrounding players. Attack Added: ((10 * Skill Lv * Skill Lv + 2 * Strength -10) Duration: permanent Cast range: instantaneous Impact range: 600 yards Special effects: attack a certain chance to increase their own (25 * skills Lv + (2.5 + 0.5 * skills Lv) * strength) attack power
Protection ring
Protection ring can increase the defense of the surrounding players. Defense Formula: ((√ (Strength) * 0.75 + 10) * Skill Lv) Duration: permanent Cast range: instantaneous Impact range: 600 yards Special effects: attack a certain chance to reduce the enemy 40% attack power
Restore halo
Recovery halo can continue to treat the value of the surrounding players. Treatment formula: (maximum health value 0.6% + √ (strength) * 3) Duration: permanent Cast range: instantaneous Impact range: 600 yards Special effects: attack a certain chance to restore their own health value
Reiki recovery
Aura Halo can increase the speed of the surrounding teammates 50% attack speed and 100% movement. Duration: permanent Cast range: instantaneous Impact range: 600 yards Special effects: attack a certain chance to increase their 10% of all attributes
Holy Cross "Q"
On the front of the release of a sacred cross wave, cross-wave exposure to the enemy will be a certain amount of damage (up to 4 enemy units hurt). Damage formula: (250 * skills Lv + (10 + skills Lv) * power) Cooldown: 10 sec Duration: 8 seconds Cast range: 500 yards Scope of influence: calculated according to the moving path Damage properties: Light Special effects: the target unit to impose the light mark state, if the target has a light mark state, the next time the target unit damage + 15%, and cause 2 seconds of vertigo effect
Leap trample "W"
Jump to the target seat, the enemy for a strong attack, and can make the enemy into the dizzy state. Damage formula: (500 * skills Lv + (15 + skills Lv) * strength) Cooldown: 15 seconds Duration: 1 second Cast range: 850 yards Impact range: 275 yards Damage properties: Light Special effects: can lead to two skills (divine grant)
Sacred adjudication "E"
Summon Divine Hammer to give the target unit some damage, and the surrounding hostile units will be 60% of the damage. Damage formula: (attack power * skills Lv + (20 + 2 * skills Lv) * strength) Cooldown: 25 sec Duration: 3.5 seconds Cast range: 500 yards Impact range: 300 yards Damage properties: Light Special effects: the target unit will temporarily lose the ability to move, and will be an additional amount of damage
Light roar "R"
A light roar, can cause great damage to the surrounding enemies. Damage formula: (2000 * skills Lv + (30 + 2 * skills Lv) * strength) Cooldown: 35 seconds Duration: 8 seconds Cast range: instantaneous Impact range: 450 yards Related Skills: Disciplinary Halo: Skill Damage + 20% Related Skills: Protection Halo: Damage - 25% Related Skills: Recovery Halo: Increased Health Recovery Related Skills: Reiki Aura: Clear Negative State and Temporarily Immune Vertigo Status Damage properties: Light Special effects: to increase their own part of the property value
Genesis "F"
Summons the trial light to keep guarding itself and causing some damage to the surrounding enemies every second. Damage formula: ((2.75 + 0.25 * skill Lv) * 3 * strength) Cooldown: 50 sec Duration: 7 seconds Cast range: instantaneous Impact range: 700 yards Damage properties: Light Special effects: all damage sustained during the duration of -40%
Departure expedition to the Crusaders "G"
When he praises the hymns and leaps into the battlefield, we can only see his quick back, the deepest impression is still not erased from my brain, and he does conform to the ancient legend of the Crusaders title. survivors of jihad Duration of all attributes + 30%, suffered damage -60%, skill damage + 40% Damage formula: (strength * 3) Cooldown: 100 sec Duration: 20 seconds Cast range: instantaneous Impact range: itself Damage properties: Light Special effects: all skills to enhance the effect
Shina
Control
Moderately attack gives you more powerful attack power, release your own attack power to get improved, and can adjust the blood running can slowly restore their own health value. Увеличивает физ атаку в зависимости от силы и восстанавливает здоровье в зависимости от ловкости. Attack Added: ((1 + 0.1 * Skill Lv) * Main Attributes) Treatment formula: ((0.2 + 0.03 * skill Lv) * agility) Cooldown: 21 seconds Duration: 15 seconds Impact range: itself Special effects: skill damage + 15%
Cutting "Q"
A cut of the enemy can cause a certain amount of damage to the enemy. Damage Formula: (250 * Skill Lv + (2 +1.8 * Skill Lv) * (Agility + Strength + Attack)) Cooldown: 4 sec cast range: 150 yards Impact range: monomer Damage Attributes: None Special effects: none
Jump Cut "W"
Jump to the air after the enemy to give heavy losses, can cause some damage to the enemy. Damage formula: (1400 * skills Lv + (20 + 3 * skills Lv) * (power * 3 + agility) + attack power) Cooldown: 13 sec Duration: 1 second Cast range: 600 yards Impact range: 300 yards Damage Attributes: None Special effects: after the success of the enemy to give a short dizziness effect. Накладывает оглушение.
Offenses "E"
At an extremely fast pace on the front of the enemy launched a beating, was cut to the enemy will be a lot of damage. Damage formula: (2000 * skills Lv + (25 + 6 * skills Lv) * (power * 4 + agility) + attack power) Cooldown: 26 seconds Duration: 1 second Cast range: 900 yards Scope of influence: calculated according to the moving path Damage Attributes: None Special effects: the opponents will be punched into the vertigo temporarily
Sword of War "R"
Issued a strong attack on the front, to form Jianqi attack the enemy, Jian Qi will increase the effect with the moving distance, the enemy will be attacked by a certain amount of damage. Damage formula: (2500 * skills Lv + (3 + 1.7 * skills Lv) * (agility + strength + attack power)) Cooldown: 31 seconds Duration: 5 seconds Cast range: 600 yards Scope of influence: calculated according to the moving path Damage Attributes: None Special effects: hit the enemy in a certain period of time hurt + 15% На 5 секунд урон по цели +15%
Discipline "F"
Issued a strong game on the surrounding range of all enemies caused a damage, and can give their own short guard effect. Damage formula: (5000 * skills Lv + (30 + 15 * skills Lv) * (power * 2 + agile) + 5 * attack power) Cooldown: 50 sec Duration: 3 seconds Cast range: instantaneous Impact range: 400 yards Damage Attributes: None Special effects: the release of their own magic resistance + 40% После использования +40% магической защиты на 3 секунды.
End Time "G"
Moves quickly to the target area and freezes the space-time of the target area, and during this period the enemy in the target area is fired. Damage formula: ((power * 480) + (agile * 250) + 10 * attack power) Cooldown: 100 sec Duration: 3 seconds Cast range: 700 yards Impact range: 800 yards Damage Attributes: None Special effects: the duration of their own in an invincible state