Natural force to give teammates guard, was attacked after the target teammates to give a certain amount of life recovery. Атаки по цели восстанавливают её хп. Treatment Formula: (0.01 * skill Lv) * int) Cooldown: 6 sec Duration: 30 seconds Cast Range: 600 yards Impact Range: monomer Special Effects: Magic resistance + 20%, the target unit skills damage +10% Магическая защиты +20% Способности с указанием цели наносят на 10% больше урона.
Natural Care "Q"
Will be the power of nature to give weapons to protect, protected teammates attack will be caused by the enemy (caster's int * 2) damage Атаки цели наносят дополнительный урон от интеллекта бафера. Attack Added: ((0.3 * Skill Lv) * int) Cooldown: 5 sec Duration: 120 seconds Cast Range: 600 yards Impact Range: monomer Special Effects: to increase the target teammates attack power (Увеличивает атаку)
Natural Shield "W"
Use the power of nature to create a shield for his teammates, can continue to increase teammates defense and magic resistance. Увеличивает физическую защиту в зависимости от интеллекта бафера. Defensive formula: ((skill Lv * 10) * (1 + int * 0.001)) Cooldown: 5 sec Duration: 120 seconds Cast Range: 600 yards Impact Range: monomer Special Effects: Magic resistance + 20% [Магическая защита +20%]
Blessing of Life "E"
Blessing of teammates 'life, can increase the value of the target teammates' life. Увеличивает количество хп в зависимости от интеллекта бафера. Life formula: ((1 + 0.1 * skill Lv) * int) Magic formula: ((1 + 0.1 * skill Lv) * int) Cooldown: 5 sec Duration: 120 seconds Cast Range: 600 yards Impact Range: monomer Special Effects: additional bonus to the target unit increases the magic value Дополнительно увеличивает количество маны у цели.
The Power of Nature "R"
Cohesion force on the front launch of the natural impact, hit the teammates will get the whole attribute bonus effect if hit the enemy will cause damage to the enemy. Увеличивает статы в зависимости от интеллекта бафера. Damage Formula: (500 * skill Lv + (16 + 3 * skill Lv) * int) Properties Added: ((0.01 * Skill Lv) * int Cooldown: 36 seconds Duration: 120 seconds Cast Range: 600 yards Impact Range: 400 yards Special Effects: hit the target when the enemy ignores the magic resistance, physical defense magic shield and other effects Посылает волну в указанном направлении, волна наносит чистый урон и игнорирует любые защитные эффекты врагов.
The Source of Life "F"
Will give the power of life to the nearby teammate units, to give life to restore the speed of increase, teammate unit death can be reborn effect. Массово бафает союзников, увеличивает скорость восстановления здоровья. Герои умершие под этим бафом - воскрешаются и теряют баф. Treatment Formula: ((0.020 * skill Lv) * int) Cooldown: 100 sec Duration: 15 seconds Cast Range: instantaneous Impact Range: 600 yards Special Effects: to give the nearby teammates attack speed + 75%, moving speed + 75% Пассивно дает ауру скорости перемещения и скорости атаки + 75%.
Tree of Life "G"
In a moment, a giant tree suddenly set up from the ground, the moment the sky began to rain, all the people are bathed in rain, I seem to feel the body emanating the endless life! survivors of jihad call the ancient giant tree Ilochia, give the team around the team members continue to cure the effect. Призывает древо жизни которое исцеляет союзников. Treatment Formula: (int * 1) Cooldown: 100 sec Duration: 20 seconds Cast Range: instantaneous Impact Range: 1000 yards Special Effects: duration of teammates around the magic resistance +30%, skill damage + 15% Союзники в радиусе действия получают 30% магической защиты и 15% урона способностями.
Wind Mage
Aeolus Wings "D"
The power of the wind is so powerful that you can reach any place and can move instantly in any field within the scope of the spell. Cooldown: 10 seconds Duration: 2 seconds Cast Range: 600 yards Impact Range: 400 yards Special Effects: cast after a certain period of time to make their own damage -40%
Fenghen elegy "Q"
So that all the fine fast hit the enemy quickly, and give small damage. Damage Formula: (attack power * 0.3 + (3 + 0.3 * skill Lv) * int) Cooldown: 5 seconds Duration: until after the consumption of the new calculation Cast Range: instantaneous Impact Range: Calculated according to the straight line travel distance Damage Attributes:Wind Special Effects: Click to use the transform type
Xia wind dance "W"
When you release the skills, you will be able to restore the lives of nearby players, and can cause damage to the enemy at the same time the release of the Aeolus Wings can be reset Xia Xia dancing skills of the cooldown. Damage Formula: ((100 * skill Lv + (5 + 0.5 * skill Lv) * (agi + int)) * 25) Shield Formula: (75 * skill Lv + (0.5 + 0.1 * skill Lv * int) Cooldown: 15 seconds Duration: 4 seconds Cast Range: 750 yards Impact Range: 375 yards Damage Attributes:Wind Special Effects: the release of the reset after the Xia wind dance skills will be triggered in the duration of 4 seconds of the tornado
Wind of the mirror "E"
Possession of magic to their own point to create a mirror field at the same time to absorb their own part of the damage suffered, the mirror after the fragmentation to give all the enemy units of a shield damage, give teammates to create a teammate to create a Absorb a certain damage to the shield Damage Formula: (maximum magic value * 10 + (30 + 3 * skill Lv) * int) Shield Formula: the amount of treatment (10 + skill Lv)% Cooldown: 35 seconds Duration: 9 seconds Cast Range: instantaneous Impact Range: 400 yards Damage Attributes:Wind Special Effects: the duration of the players around the unit damage (25% + 2% * skill Lv), the magic mirror after the destruction of the surrounding enemy units
Wind field "R"
Call out the field of typhoon and wind to cure your teammates, around the teammates to give the continued life recovery, teammates unit maximum health + 15% teammate skills damage + 10% Cooldown: 20 seconds Duration: 22 seconds Cast Range: 1025 yards Impact Range: 300 yards Special Effects: Overlay release will increase by a maximum of 50% of the impact range and duration
Aeolus Horn "F"
Blow your horns to inspire your teammates, to give the surrounding players unit life hate effect, and each shock wave on the accumulation of the enemy caused a higher damage. Damage Formula: ((20 + 2 * skill Lv) * int) Shield Formula: ((+ 0.1 * skill Lv) * int) Cooldown: 50 seconds Duration: 6 seconds Cast Range: instantaneous Impact Range: 1000 yards Damage Attributes:Wind Special Effects: clear all the negative status of the surrounding teammates, give the enemy around the bit and slow down the effect
Dancing candy wind "G"
And some attempts to destroy the evil things here, ah, here will not let you arbitrarily trampled on, my guardian, ah, I am the most sincere pray for your appearance please do not let those evil, all of them shredded it! The - Aisha Summons a guardian to help you attack the enemy. Cooldown: 100 seconds Duration: 80 seconds Cast Range: 900 yards Impact Range: 650 yards Special Effects:None
The wind engraved
There are Fengshenheng India can protect themselves when the damage will greatly reduce the damage, but will continue to consume magic values, magic value consumption while the defense will increase. Impact Range: its own Special Effects: Magic resistance + 80%, and immune to all negative conditions
Open prayer "Q"
The wind gives you and the blessing and force, close to their own teammates unit life value to be repeated every second Shield Formula: (caller's int * 0.5) Duration: ready to run out of magic Cast Range: instantaneous Impact Range: 600 yards Special Effects: shield teammates unit magic resistance +25%, open the state every second chrysanthemum 5 points magic value
Anger "W"
Anger red rushed to the enemy and grabbed the enemy with the claws to the target area rushed to the process of collision the enemy will be a lot of damage. Damage Formula: ((agi + int) * 30) Cooldown: 9 seconds Duration: calculated according to the casting distance Cast Range: 1200 yards Impact Range: 375 yards Damage Attributes:Wind Special Effects: the unit will be hit into the 1-second glare Bi state
Prayer "E"
Able to resurrect a shield unit has died. Cooldown: 30 seconds Cast Range: instantaneous Impact Range: 600 yards Special Effects: Resurrection units have 40% of the value of life
Trial "R"
The value of the attack on the enemy several attacks, each attack can cause a lot of damage to the enemy. Damage Formula: ((agi + int) * 60) Duration: ((3+ Remaining Magic / 15)*0.25) sec Cast Range: instantaneous Impact Range: 375 yards Damage Attributes:Wind Special Effects: trigger to clear the shield effect, use after death
Lightning Mage
Yu Lei Surgery
So that they can use lightning to attack the enemy, killing the enemy will cause static on the surrounding enemy units caused by the chain effect. Damage Formula: (120 * skill Lv + (2.5 + 1.2 * skill Lv) * int) Duration: 10 seconds Impact Range: 600 yards Damage Attributes:Ray Special Effects: hit the enemy after the enemy to reduce the 10% magic resistance
Thunder Ball "Q"
Gather the power of the thunder on the front cast a ball with a strong current, hit the target will cause some damage to the target, the Thunder ball after the explosion will continue to cause a certain amount of damage to the surrounding area. Damage Formula: (250 * skill Lv + (3 + 1.6 * skill Lv) * int) Cooldown: 6 sec Duration: 5 seconds Cast Range: 1000 yards Impact Range: 300 yards Damage Attributes:Ray Special Effects: slow
Thunderfield "W"
To give their own Thunder guard, each time the release of the skills to create a thunder of the ball (the maximum stack 6 times) around to help you attack the enemy, if the role of death is cleared all the thunder of the ball. Damage Formula: (300 * skill Lv + (0.2 + 0.03 * skill Lv) * int) Cooldown: 20 seconds Cast Range: instantaneous Impact Range: itself Damage Attributes:Ray Special Effects: Each with a thunder ball own int + 2% Каждый шар увеличивает интеллект на 2%.
Thunderbolt "E"
Summon the day of the mine against the target area of the enemy to attack, lightning shot will be forced to 450 yards within the non-Boss class enemy units gathered to the lightning center. Damage Formula: (1200 * skill Lv + (35 + 2 * skill Lv) * int) Cooldown: 26 seconds Duration: 1 second Cast Range: 800 yards Impact Range: 450 yards Damage Attributes:Ray Special Effects: stun
Thunder Fall "R"
Summon the day of the mine against the target area of the enemy to attack, lightning shot will be forced to 450 yards within the non-Boss class enemy units gathered to the lightning center. Damage Formula: (1200 * skill Lv + (35 + 2 * skill Lv) * int) Cooldown: 26 seconds Duration: 1 second Cast Range: 800 yards Impact Range: 450 yards Damage Attributes:Ray Special Effects: slow
Day Thunder and Lightning "F"
Release a large number of ionized ball on the nearby enemies continue to attack, the enemy will be attacked by a lot of damage. Damage Formula: (1000 * skill Lv + (10 + 3 * skill Lv) * int) Cooldown: 54 seconds Duration: 20 seconds Cast Range: instantaneous Impact Range: 800 yards Damage Attributes:Ray Special Effects: the enemy will hit into the paralyzed state
God's fine "G"
Would you like to try the feeling of electric shock? thunderbolt warlock summons a strong ionized ball over the target to attack the enemy in the target area, the enemy will be attacked (intellectual * 2 damage) after a period of time, there will be a huge lightning over the enemy Sanctions. Damage Formula: (450 * int) Cooldown: 100 sec Duration: 5 seconds Cast Range: 1000 yards Impact Range: 600 yards Damage Attributes:Ray Special Effects: hit the enemy will enter the 0.5 seconds stun
Water Mage
Glacier Armor "D"
Use Frost magic for their own production of a shield, to make their own defense +225, and can also absorb their own injuries, if the teammates to create the shield when the effect of -50%. Shield Formula: ((2 + 0.075 * skill Lv) * 15% maximum magic value) Cooldown: 20 seconds Duration: 30 seconds Cast Range: 800 yards Impact Range: itself or teammates Special Effects: cast when the current consumption of 15% of the magic value, the shield after the collapse of the surrounding enemy units instantaneous 1 second
Frost Fragment "Q"
Use the magic to create frost fragments to attack the enemy, the enemy will be hit by some damage. Damage Formula: (400 * skill Lv + (10 + Lv) * int) Cooldown: 6 seconds Duration: 2 seconds Cast Range: 650 yards Impact Range: monomer Damage Attributes:Ice Special Effects: If the target unit is decelerated, the target unit is frozen and 250% if the target unit is frozen
Ice crystal bombardment "W"
Coolded a small range of magic to create a frost caused by the target explosion, and the nearby enemy caused 70% of the damage, and slow down the enemy unit attack speed and speed of movement. Damage Formula: (500 * skill Lv + (15 + 1.5 * skill Lv) * int) Cooldown: 11 seconds Duration: 6 seconds Cast Range: 800 yards Impact Range: 325 yards Damage Attributes:Ice Special Effects: target unit magic resistance -12%
Wave form "E"
The embodiment of the wave shape forward shock, leaving behind a wave path, any wave in the path of the enemy will be a certain damage, and into the slowdown. Damage Formula: (750 * skill Lv + (20 + skill Lv) * int) Cooldown: 21 seconds Duration: 6 seconds Cast Range: 1200 yards Impact Range: calculated according to the mobile path Damage Attributes:Ice Special Effects: ignore the magic resistance to all units caused 100% damage
Frost Nova "R"
The release of powerful ice magic on the surrounding enemies caused high damage, and can freeze the surrounding enemies. Damage Formula: (1500 * skill Lv + (25 + 2.5 * skill Lv) * int) Cooldown: 30 seconds Duration: 3 seconds Cast Range: instantaneous Impact Range: 475 yards Damage Attributes:Ice Special Effects: 100% damage if the target unit is decelerated, the freezing time will increase if the target unit is frozen
Glacier Orb "F"
Use the magic to release the crystallization of the ice on the surrounding enemy units cause damage, each crystal will cause additional damage to the enemy if the use of frost fragments to attack the enemy within the crystal unit will detonate the crystallization of the enemy caused great damage. Damage Formula: (150 * skill Lv + (1.5 + 0.2 * skill Lv) * int) Cooldown: 45 seconds Duration: 15 seconds Cast Range: 950 yards Impact Range: 350 yards Associated Skills:"Frost Fragment" Damage Attributes:Ice Special Effects: slow down for BOSS units, ordinary units cause freezing effect If the enemy is frozen, suffered damage + 50%
Eternal Ice Age "G"
The earth is frozen, mountains and rivers, everything in this world is shrouded in white - Frost Magician Release all the enemies within the scope of the magic freeze, the frozen units will also suffer a lot of damage at the same time. Damage Formula: (int * 350) Cooldown: 100 seconds Duration: 3 seconds Cast Range: instantaneous Impact Range: 1000 yards Damage Attributes:Ice Special Effects:None
Arcane Mage
Gift of the moon "D"
The power of the moon into their own body to restore their own life and magic value. Treatment Formula: (20 + skill Lv)% Cooldown: 20 seconds Cast Range: instantaneous Impact Range: its own Special Effects: reset all skills cooldown (except for the ultimate skills)
Star spell impact "Q"
To the power of the moon to launch the power of the stars on the front projection of a star debris, the enemy units will be touched by a certain amount of damage. Damage Formula: (200 * skill Lv + (5 + 0.5 * skill Lv) * (int + 10% current magic value)) Cooldown: 6 seconds Cast Range: 1000 yards Impact Range: straight path through the calculation Damage Attributes:None Special Effects: give 6% of the damage to the teammate unit is equivalent to the value of life recovery
Lightning storm "W"
Use the power of lightning to punish the enemy, the lightning will form a current attack by hostile units near the hostile units (up to jump 6 times) after each jump + 20% damage. Damage Formula: (600 * skill Lv + (15 + 1.5 * skill Lv) * (int + 15% current magic value)) Cooldown: 12 seconds Duration: 30 seconds Cast Range: 550 yards Impact Range: calculated according to the target unit distance after jumping Damage Attributes:Ray Special Effects: the unit will be hit into the state of the use of skills to attack the state of the enemy under the threat of increased probability of injury
Moon power field "E"
With the power of the moon to distort the space caused by gravity gravitational increase, so that the enemy greatly reduce the attack speed and movement speed, and will continue to be a certain amount of damage per second. Damage Formula: (800 * skill Lv + (6 + skill Lv) * int) Cooldown: 21 seconds Duration: 5 seconds Cast Range: 700 yards Impact Range: 300 yards Damage Attributes:None Special Effects: the enemy moving speed -90%, attack speed -30%
Shadow blinks "R"
Use the power of the moon to move forward quickly and create a avatar, the surrounding hostile units will be sub-body to attract and attack avatar. Damage Formula: (1500 * skill Lv + (20 + 2 * skill Lv) * int) Cooldown: 20 seconds Duration: 3 seconds Cast Range: 900 yards Impact Range: 350 yards Related skills:"Star spell impact": with the avatar to form a combination of results Damage Attributes:None Special Effects: cast within 3 seconds after the re-cast
Stars shine "F"
Calling the power of the stars to give all the enemies around the devastating blow. Damage Formula: (1000 * skill Lv + (10 + skill Lv) * int) Cooldown: 30 seconds Cast Range: instantaneous Impact Range: calculated according to the moving distance Damage Attributes:None Special Effects:None
Curse of prayer meteor "G"
This is not a simple offensive spell, moonlight and magic resonance! You will be confused in the stars, gone, lost in the world of the moon it! The - Moonlight magician Summon a number of stars of the light guard themselves, and the repeated impact of the enemy caused a lot of damage. Damage Formula: (int * 10) Cooldown: 100 seconds Duration: 10 seconds Cast Range: instantaneous Impact Range: 600 yards Damage Attributes:None Special Effects: reset the cooldown of "Gift of the moon"
Fire Mage
St. Yan master
Fire law can be skilled in the use of the power of fire elements of the sea attack the enemy can be applied to the burning state of the people. Damage Formula: (10+ skill Lv) * int) Duration: 4 seconds Impact Range: Monomer Damage Attributes:Fire Special Effects: After the death of people will have a strong explosion damage, and will spread to the surrounding enemy units
Holy ball "Q"
Encyclopedia of stars in the crystal contains a pure flame inside the wind on the enemy projection of the enemy caused a small amount of damage to the enemy. Damage Formula: (600 * skill Lv + (12.5 + skill Lv) * int) Cooldown: 10 seconds Cast Range: 600 yards Impact Range: monomer Damage Attributes:Fire Special Effects:None
St. Yan wall "W"
Use magic to create a side of the flame pond, the enemy in the flame wall continued to cause harm. Damage Formula: (75 * skill Lv + (1.5 + 15 * skill Lv) * int) Cooldown: 15 seconds Duration: (5+ (0,6 * skill Lv)) Cast Range: 750 yards Impact Range: According to their own point of view the length of 450 yards Damage Attributes:Fire Special Effects: 1 seconds of the target release area caused by vertigo effect
Flame star "E"
Use an angry flame to cause damage to the surrounding enemies. Damage Formula: (800 * Lv + (15 + 2.5 * Lv) * int) Cooldown: 25 seconds Duration: 1 second Cast Range: instantaneous Impact Range: 430 yards Damage Attributes:Fire Special Effects: enemies in the outer ring will be more harm
Holy inflammation test "R"
The power of the holy flame burning the enemy, the enemy will be hit by some damage Damage Formula: (2000 * Lv + (20 +4 * skill Lv) * int) Cooldown: 25 seconds Duration: 5 seconds Cast Range: 850 yards Impact Range: 275 yards Damage Attributes:Fire Special Effects: the target hit the target after the burn into the state, and the target unit can cause 1 second dizziness
Stuarten fall "F"
Destroy meteorite fragments in the universe of the target point, attack all enemy units within the target point Damage Formula: (1000 * skill Lv + (20 + skill Lv) * int) Cooldown: 50 seconds Duration: 3 seconds Cast Range: 700 yards Impact Range: 330 yards Damage Attributes:Fire Special Effects:None
Adventure · St. Yan robbery star "G"
At that time I only saw a huge meteorite falling from the sky, and then ... everything was gone. - the survivors of jihad Summoning a huge meteorite from the universe to the target area can devastate damage to the target area. Damage Formula: (int * 400) Cooldown: 100 seconds Duration: 4 seconds Cast Range: 1000 yards Impact Range: 600 yards Damage Attributes:Fire Special Effects: to give the target enemy continued dizziness effect, cast their own invincible state.
Priest
Light cure "D"
Release the light around the target team's body, can slowly heal the target player's wound, and his treatment for the duration of the target team's life will continue to recover. Treatment Formula: (40% of maximum health) Cooldown: 10 seconds Duration: 8 seconds Cast Range: 750 yards Impact Range: monomer Special Effects: sustained internal teammates suffered all the damage -30%
Light wave "Q"
A straight line calls the divine light to form a straight path to treat your teammates, and the enemies that are touched by the divine light will be hurt. Damage Formula: (400 * skill Lv + (3.75 + 0.375 * skill Lv) * int) Treatment Formula: (10 + 3 * skill Lv) * √ (20 * int) Cooldown: 8 seconds Cast Range: 700 yards Impact Range: Calculated according to the straight path of the target to the target point Damage Attributes:Light Special Effects: Extra given to touch the teammates based on the maximum health value of 12% of the treatment
Sacred blessing "W"
For the players into the sacred power to improve their combat capability, the target team attack power + 100%, defense +300. Attribute increase: ((skill Lv * 4) + (0.075 * int)) Cooldown: 5 seconds Duration: 120 seconds Cast Range: 600 yards Impact Range: monomer Special Effects: Increases the additional attributes of the target teammates themselves
Holy Light guardian "E"
Call the Light to protect your partners, be able to quickly cure your teammates, and be able to cause some damage to the surrounding enemies. Damage Formula: ((skill Lv * 200) + ((2 + 0.15 * skill Lv) * int)) Treatment Formula: equivalent to 22.5% of the damage done to the enemy Cooldown: 25 seconds Duration: 10 seconds Cast Range: instantaneous Impact Range: 300 yards Damage Attributes:Light Special Effects: nearby teammates attack speed and speed + 12%
Holy Light "R"
Summon a strong sacred light in the target area, allowing the enemy to enter the blind state in a short time, and cause some damage to the enemy. Damage Formula: (500 * skill Lv + (15 + 2 * skill Lv) * int) Shield Formula: ((3 + 0.3 * skill Lv) * int) Cooldown: 30 seconds Duration: 5 seconds Cast Range: 700 yards Impact Range: 400 yards Damage Attributes:Light Special Effects: to give the skills to release the team within the team members sacred shield effect, the holy shield can absorb part of the damage suffered by his teammates
Heaven's Gate "F"
Open the door to heaven Call the sacred angel to help you fight. Cooldown: 100 seconds Duration: 100 seconds Cast Range: instantaneous Special Effects: summon the holy angel "Raguel"
Holy Light "Q"
Use the divine power to restore the value of teammates. Cooldown: 10 seconds Cast Range: 1100 yards Impact Range: monomer Special Effects: restore the target teammates 100% of the value of life
The leap of God "W"
Use the Light Chain to force a unit to pull into your seat. Cooldown: 15 seconds Duration: calculated by pull distance Cast Range: 750 yards Impact Range: monomer Special Effects: the unit will be pulled into the invincible state
God's blessing "F"
Will be sacred power to teammates units, if the teammates unit death is full of blood resurrection. Cooldown: 30 seconds Duration: 9 seconds Cast Range: 1000 yards Impact Range: monomer Special Effects: to give the target unit resurrection effect
Chant of heaven "G"
My body starts to make bright light; I feel lighter and think i can be eternal! I seem to be able to predict all the things that will happen, let me think, I remember everyone called her "priest". How good is she! The - the survivors of jihad Light down a wide range of ongoing treatment units all around his teammates, his teammates and the unit's attack speed + 100%, + 40% movement speed, defense +500. Cooldown: 100 seconds Duration: 40 seconds Cast Range: instantaneous Impact Range: 950 yards Related skills:"Heaven's Gate": Raguel give holy blasting effect Special Effects: in the light of the teammates every second to restore 5% of the maximum value of life
Сообщение отредактировал OnlyRussianGirl - Пятница, 07.04.2017, 22:17
Use dark magic to control the soul, every 4.4 seconds to get a soul can only get up to 5 souls. Duration: the soul disappears after use Impact Range: its own Special Effects: each soul to make their own skills damage +12%
Soul bombardment "Q"
Release numerous innocent people bombing target units, the target unit of the enemy caused some damage, and the target unit of the attack speed and movement speed of -20%. Damage Formula: (150 * skill Lv + (5 + 5 * skill Lv) * int) Cooldown: 4 seconds Duration: 9 seconds Cast Range: 700 yards Impact Range: monomer Damage Attributes:None Special Effects: If you kill the target unit to restore their own life and soul
Soul barrier "W"
Create a shield around the soul for the teammates, close to the shield of the enemy units will be a certain amount of damage per second. Damage Formula: ((2 + 2 * skill Lv) * int) Cooldown: 10 seconds Duration: 60 seconds Cast Range: 800 yards Impact Range: its own Damage Attributes:None Special Effects: Guardian teammates with a skill damage + 20%, magic resistance + 15%
Meat puppet "E"
Collect evil souls and summon a flesh and soul as a sacrifice. Cooldown: 30 seconds Cast Range: instantaneous Special Effects:None
Soul sprint
Soul state for the witch to provide a strong attack power. Impact Range: monomer Special Effects: death for the witch to provide enhanced, each attack to improve the attack speed (up to 3 times)
Soul roar
From the soul of the horror roar, can weaken the defense of the surrounding enemy units. Impact Range: 500 yards Special Effects: Reduces the armor around the enemy (25 + 4 * skill Lv)
Unlimited weave "E"
Crying witch for your preparation of infinite chapter, to be able to swap seats with the witch. Cooldown: 60 seconds Cast Range: instantaneous Special Effects: cast a soul when the magic, after the end of two souls
Evil burst "R"
Tearing a complete soul into numerous pieces and adding dark power to bombard the target area. Each debris can cause some damage to the enemy. Damage Formula: (200 * skill Lv + (2.5 + 2 * skill Lv) * int) Cooldown: 10 seconds Duration: 2 seconds Cast Range: 650 yards Impact Range: 325 yards Damage Attributes:None Special Effects: all units in the target area Magic resistance - 15%
Death spikes "F"
Calling countless evil spikes from the ground to cause damage to nearby enemy units. Damage Formula: (2750 * skill Lv + (25 + 5 * skill Lv)) * int) Cooldown: 40 seconds Duration: 4 seconds Cast Range: instantaneous Impact Range: 525 yards Damage Attributes:None Special Effects: the duration of the enemy will continue to enter the dizziness state
Endless void of despair "G"
In this infinite nightmare, you can never leave. - the weeping witch Summon a distorted nightmare fantasy, able to inhale the enemy in a nightmare. Damage Formula: (int * 418) Cooldown: 100 seconds Duration: 3 seconds Cast Range: 1000 yards Impact Range: 575 yards Damage Attributes:None Special Effects: in the nightmare of the enemy seal all the ability to speed up the soul to produce speed
Witch
Evil Force
The wizard uses black magic to control the evil soul, and the wizards impose a death imprint on the target unit 6 times per attack and can cause additional damage to the enemy. Damage Formula: ((2.5 + skill Lv) * int) Duration: 6 seconds Impact Range: monomer Damage Attributes:Dark Special Effects: all their skills damage + 10%
Ball of Death "Q"
The dark magic condensed into a sphere into the evil soul, throwing the target enemy can cause high damage to the enemy and attach the soul engraved state. Damage Formula: (200 * skill Lv + (5 + 0.5 * skill Lv) * int) * 2.5) Cooldown: 4 seconds Duration: 4 seconds Cast Range: 700 yards Impact Range: 325 yards Damage Attributes:Dark Special Effects: Increases additional damage to enemies with death imprints and resets the skill's cooldown
Devil Rune "W"
Place a devil rune, the enemy will be caught by the hands of hell to lose their ability to act, and will be a certain amount of damage per second. Damage Formula: (250 * skill Lv + (6 + skill Lv) * int) Cooldown: 7 seconds Duration: 90 seconds Cast Range: 450 yards Impact Range: 290 yards Damage Attributes:Dark Special Effects: right mouse button double-click the Devil Rune area can be transmitted to the Devil Runes
Vengeance "E"
Use dark magic to envelop itself and absorb the damage you have suffered, but also to absorb the damage and some harmful magic effect multiplied back to the enemy. Damage Formula: ((800 * skill Lv + (20 + 1.5 * skill Lv) * int + (maximum absorption of the upper limit of 50 +5 * skill Lv) * int) Cooldown: 20 seconds Duration: 1 second Cast Range: instantaneous Impact Range: 450 yards Damage Attributes:Dark Special Effects: the wizards get 70% of their own damage absorption, the other players are 30% effect
Release: The Book of the Devil "R"
Release the demon of the evil soul of the book, a large range of enemies to the soul of the impact. Damage Formula: (60 * skill Lv + (0.4 + 0.04 * skill Lv) * (int + 20 * (0.2 + 0.03 * skill Lv)% current magic value)) Cooldown: 30 seconds Duration: 5 seconds Cast Range: 750 yards Impact Range: calculated according to the moving distance Damage Attributes:Dark Special Effects: the soul of the impact of attack the farther away the greater the enemy damage
The Gates of Hell "F"
Open the door of hell call a fallen angel to assist the wizard to attack the enemy. Cooldown: 50 seconds Duration: 3 seconds Cast Range: 150 yards Impact Range: 350 yards Special Effects: Summon a fallen angel "Amarros"
The Power of the Abyss
To give their own from the abyss of the mysterious force, the use of this force will cause their own life value loss of 1.5% per second, if the effect of their own sacred attribute treatment will lose a certain amount of life. Cooldown: 12 seconds Cast Range: 650 yards Impact Range: monomer Special Effects: the damage value of their own will be converted into the value of life, 25% of the amount of recovery to give the witch life recovery, they can not accept any other treatment skills to give life recovery
Wave of Destruction "Q"
Consumption of their own maximum value of 25% of the target area to launch the destruction of the wave, the impact of the unit will be a lot of damage Damage Formula: (4000 * summon skill Lv + 30 * int) Cooldown: 12 seconds Cast Range: 900 yards Impact Range: 425 yards Damage Attributes:Dark Special Effects: Additional damage to% (75 + 4 * skill Lv)% of units with death marks
Awakening Force "W"
Consumption of their own maximum health value of 20% of their own body within the abyss of power to their own or teammate units, each attack on the enemy caused additional damage, the release of target units within 45 seconds after the attack speed and speed + 40%. Damage Formula: (int * 2.5) Cooldown: 12 seconds Duration: 45 seconds Cast Range: 650 yards Impact Range: monomer Damage Attributes:Dark Special Effects: Attack speed + 25%
Power Release "E"
Interfere with the health of the contractor to make their own outbreak of a powerful force, per second attack damage + 10%, continuing to cause damage to the surrounding hostile units (need to call the person and their own to maintain the distance of 1000 yards to release). Damage Formula: (Summoner's int * 7.5) Cooldown: will be released after the release of the contract Duration: calculated according to the summoner's magic value Cast Range: instantaneous Impact Range: its own Damage Attributes:Dark Special Effects: attack speed reaches the limit state, consumption of magician value per second, the consumption of magic will gradually increase the value
Death Memorial "G"
Suddenly everything was enveloped by the darkness, and after that I saw only the bones scattered in the barren land. - the survivors of jihad Use all the magic to summon the huge dark magic array, in the magic array of all enemy units will continue to be hurt. Damage Formula: (int * 30) Cooldown: 100 seconds Duration: 8 seconds Cast Range: 900 yards Impact Range: 650 yards Damage Attributes:Dark Special Effects: Decrease all target units by 12% duration of magic resistance
Alchemist
Surgical Research "D"
Give the alchemist a powerful element of power to make their own control of elemental magic, cast a new element after the surround and reset a skill of the cooling time, each element surround effect will give additional attributes effect. Cooldown: 10 seconds Duration: Calculated according to element elapsed time Cast Range: instantaneous Impact Range: its own Special Effects: if all the elements are in the trigger state of their own intelligence + 20%
Yu Fire Surgery "Q"
Activate the power of the elements of the fire, so that the alchemist can use the fire element attribute skills. Cooldown: 15 seconds Duration: 6 seconds Cast range: instantaneous Impact range: its own Special Effects: self-skill damage after release + 8%
Yan Fire Ball "Q"
Spit three fireballs on the skills release point to attack the enemy. Damage Formula: (0.6 * (skill Lv * attack power)) + (int * (2 + 1.25 * skill Lv)) Duration: 0.75 seconds Cast Range: 800 yards Impact Range: monomer Damage Attributes:Fire Special Effects: Each fireball can cause vertigo effect on the enemy
Firestorm "W"
Calling the fire element in the target area continues to burn the enemy, the burning enemy will continue to be some damage. Damage Formula: (200 * skill Lv + (10 + 5 * skill Lv) * int) Duration: 2 seconds Cast Range: 1000 yards Impact Range: 450 yards Damage Attributes:Fire Special Effects: If the target is in the burns unit of the state of the damage + 75%
Crazy Fire "E"
Summon a flame to the enemy to burn the enemy in a short time, and give some damage. Damage Formula: ((150 * skill Lv + (15 + 2.25 * skill Lv) * int) / 6) Duration:: 9 seconds Cast Range: 1000 yards Impact Range: 300 yards Related Skills:"Clay Puppet" Damage Attributes:Fire Special Effects: Give 100% extra damage to the unit to be decelerated
Meteorite Impact "R"
Use the power of elements to summon the burning meteorite hit the enemy, can cause higher damage to the enemy, the meteorite is called after the 3 seconds of landing delay time. Damage Formula: (skill Lv * 500) + (int * (25 + 3 * skill Lv)) Duration: 1 second Cast Range: 900 yards Impact Range: 375 yards Damage Attributes:Fire Special Effects: If the target unit is in Vertigo will be (50 + (5 * skill Lv)) additional damage
Yu Water Surgery "W"
Activate the power of water elements, so that alchemists can use the water element properties of the skills. Cooldown: 12 seconds Duration: 6 seconds Cast range: instantaneous Impact range: its own Special Effects: the release of their own life and magic values continue to recover the maximum recovery 10%
Water Hit "Q"
Condensed a huge water droplets to the target point to vote, water droplets move slowly, hit the target after the target unit will cause great harm. Damage Formula: (200 * skill Lv + (7.5 + 1.5 * skill Lv) * int) Cast Range: 400 yards Impact Range: calculated according to the moving path Related Skills:"Quiet" Damage Attributes:Ice Special Effects: + 15% per move forward, giving extra damage to the burning enemy
Drift "W"
On the front projection of a number of water column, was hit by the enemy units to give some damage. Damage Formula: (50 * skill Lv + (2.5 + 0.15 * skill Lv) * int) Duration: 4 seconds Cast Range: 600 yards Impact Range: calculated according to the moving path Damage Attributes:Ice Special Effects: Reduce the speed of movement of the target unit hit, touch the teammates to give 20% of the damage value of treatment
Snow Storm "E"
Cohesive magic set off an ice and snow storm, can summon a lot of ice crystal fragments to attack the enemy. Damage Formula: ((2.5 + 0.5 * skill Lv) * int) Duration: 5 seconds Cast Range: 750 yards Impact Range: 400 yards Damage Attributes:Ice Special Effects: slow down the enemy
Quiet "R"
The target area to lower the healing of the rain, can continue to treat the surrounding players unit. Treatment Formula: (25 * skill Lv + (0.5 + 0.05 * skill Lv) * int) Duration: 10 seconds Cast Range: instantaneous Impact Range: 375 yards Related Skills:"Eye of the Storm" Special Effects:None
Yu Wind Surgery "E"
Activate the power of the elements of the wind, so that the alchemist can use the wind element properties of the skills. Cooldown: 20 seconds Duration: 6 seconds Cast range: instantaneous Impact range: its own Special Effects: after the release of their own attack and movement speed + 40%
Kathrine Flame "Q"
Give the power of both hands to increase the target unit Alchemist's (int * 2) attack power, and increase the target unit 25% of the attack speed. Damage Formula: (target hero main attribute * 6) Duration: 45 seconds Cast Range: 600 yards Impact Range: monomer Related Skills:"Yan Fire Ball" Damage Attributes:Fire Special Effects: if the target has a Flame Kathrine state, there is a 12% chance to trigger inflammation St. combat attack
Eye of the Storm "W"
Summon lightning to the target area to give heavy damage, and leave a small piece of mine electromagnetic field to attack the enemy. Damage Formula: (100 * skill Lv + (2.5 + 0.5 * skill Lv) Duration: 10 seconds Cast Range: 1200 yards Impact Range: 200 yards Damage Attributes:Ray Special Effects: around the teammates unit skills damage + 7.5%
Hurricane Impact "E"
Summon a hurricane with a strong impact to the enemy and give the enemy a small amount of damage. Damage Formula: (400 * skill Lv + (20 + 3 * Lv) * int) Cast Range: 600 yards Impact Range: 300 yards Damage Attributes:Wind Special Effects: You can repel an enemy without a Boss class
Rolling Stone Tornado "R"
In the target area blowing a huge tornado, will roll up the ground to the enemy to hit the rock, the concentration of the enemy will be subject to certain damage. Damage Formula: (150 * skill Lv + (7.5 + 1.5 * skill Lv) * int) Duration: 2.5 seconds Cast Range: 1000 yards Impact Range: 425 yards Related Skills:"Firestorm" Damage Attributes:Wind Special Effects: hit the unit will enter the state of vertigo
Yu Earth Surgery "R"
Activate the force of the earth element, so that the alchemist can use the soil element attribute skills. Cooldown: 30 seconds Duration: 6 seconds Cast range: instantaneous Impact range: its own Special Effects: the release of their own magic resistance + 20%
Alchemy Artillery "Q"
Use alchemy to summon a gun to attack the enemy, hit the enemy will enter the dizzy state. Damage Formula: (skill Lv * 3200) + (int * (25 + 5 * skill Lv)) Duration: 1 second Duration: (5+ (0,6 * skill Lv)) Cast Range: 700 yards Impact Range: monomer Damage Attributes:Fire Special Effects: a short time after the release of an artillery shell artillery shell under continuous release, if the continuous use of the skills of the release will be superimposed shells
Refining Agent "W"
Making a variety of magical agents. Cast Range: instantaneous Impact Range: its own Related Skills:"Drift" Damage Attributes:None Special Effects: the higher the intelligence of the pharmaceutical effect of the better
Earthquake "E"
The power of the earth and the earth resonate, can produce a strong earthquake damage to the enemy. Damage Formula: (100 * skill Lv + (2.5 + 0.5 * skill Lv) * int) Duration: 5 seconds Cast Range: 750 yards Impact Range: 325 yards Related Skills:"Clay Puppet" - "High-Energy Magic Hit" Damage Attributes:Earth Special Effects: the enemy is within range of skills earthquake damage -15%, -30% movement speed
Clay Puppet "R"
Make a clay puppet to help you attack the enemy, clay puppets attack the enemy will cause additional damage to the enemy. Damage Formula: (int * 3) Duration: 10 minutes Cast Range: instantaneous Damage Attributes:None Special Effects: get different special skills depending on the level
Skin Hardening
The soft mud hardened, can increase its own defense force, and will reduce the amount of damage taken, the self-defense forces were summoned increase (the upper limit of 400 points) when using the earth element skills. Impact Range: its own Special Effects: Magic resistance + 40%
Taunt "Q"
Taunt around 10 enemies to attack themselves
Rolling Stone "W"
Shrink the circle and then move forward, hit the unit will be a huge injury. Damage Formula: (1000 * skill Lv + (25 + 3 * skill Lv) * int) Cooldown: 10 seconds Duration: 8 seconds Cast Range: instantaneous Impact Range: 375 yards Damage Attributes:Earth Special Effects: touched by the unit will enter 1 seconds of vertigo state, and magic resistance -8%
High-Energy Magic Hit "E"
Strike the target area, in front of the formation of the impact of the unit will be affected by some damage. Damage Formula: (int * 30) Cooldown: 30 seconds Duration: 1 second Cast Range: 900 yards Impact Range: calculated according to the moving path Damage Attributes:Earth Special Effects: consumption earth elements (total 10) give armor increased by 50% damage
Open Sage Stone "F"
Alchemist dream of having a fantastic power of precious stones, can make all alchemy are unlimited use, but unfortunately this sage stone lack of a piece of debris can not play its full strength, the next time to release the skills to ignore the cooling Time, can only use up to 5 times, duration of skill damage + 15%. Cooldown: 50 seconds Duration: 6 seconds Cast range: instantaneous Impact range: its own Special Effects: have a chance to release the skills to reset the cooldown element, if this skill is active, you can not use the elements to enhance the effect of energy
Jiuyao Silver Lan Yuehua "G"
I do not know the true meaning of the world, if you want to find, then I think you need to make a miracle happen, but that will wait for you will be sacrificed. - Prius scholar Will be all around all the elements into their own body, in the duration of a substantial increase in intelligence and skills damage, after the release of skills to give the enemy around the huge damage. Damage Formula: (int * 400) Cooldown: 100 seconds Duration: 15 seconds Cast range: instantaneous Impact range: 475 yards Damage Attributes:None Special Effects: each element of an increase of 2.5% per intelligence (stacking up to 100%), including your teammates around the harm suffered by 40%, 5% to restore their health per second (cumulative per 1% improvement)
Elementalist
Coming Soon
Сообщение отредактировал OnlyRussianGirl - Суббота, 08.04.2017, 00:03
To multi-directional control of various elements, each release "pole" series of skills to give their own additional effects to strengthen. "Extreme Yan Ling" within 10 seconds after the release of their own skills damage + 15%. "Extremely ice spirit" within 10 seconds after the release of their own magic resistance + 15% "Target darkness" hit target within 10 seconds after the target magic resistance -10%. "Pole light spirit" after the release of their own maximum return to the value of life and magic value of 25%. Impact range: itself Special effects: mana regeneration speed + 5%
Extremely Yan Ling fire phoenix "Q"
Condensed flame elements call Yan Ling Feng Feng rushed to the front of the enemy caused some damage to the enemy, skills Lv each upgrade 3 will Increase the number of Yan Ling fire. Damage formula: (350 * skills Lv + (12 + skills Lv) * intelligence) Cooldown: 6 sec Duration: 10 seconds Cast range: 600 yards Impact range: 225 yards Damage Property: Fire Special Effects: the success of the enemy after the chance to make the enemy into the burn state
Pole ice cream frost "W"
Use the frost element to summon the number to the icicle, the hit enemy will be subject to certain damage. Damage formula: (500 * skills Lv + (15 + 2.5 * skills Lv) * intelligence) Cooldown: 15 seconds Duration: 1 second Cast range: 600 yards Impact range: 300 yards Damage property: Ice Special effects: the success of the enemy after the enemy into the frozen state
Very dark dark hole "E"
Release dark elements at the target site to summon the dark, can continue to absorb the target area of the enemy unit can absorb the enemy ((2 * skill Lv) * int) damage, absorb a certain time after the dark spots will explode On the surrounding enemy units caused some damage. Damage formula: (800 * skills Lv + (20 + 3 * skills Lv) * intelligence) Cooldown: 21 sec Duration: 5 seconds Cast range: 600 yards Impact range: 500 yards Damage properties: Dark Special effects: dark hole after the explosion will cause 1 seconds of the enemy vertigo effect
Very light "R"
Summons the number of the surroundings to the light beam The attack on the surrounding enemies The units that are hit will be given some damage and can give life back to the regiment. Damage formula: (500 * skills Lv + (15 + 2.5 * skills Lv) * int) Treatment formula: ((500 * skill Lv) + int) Cooldown: 26 seconds Duration: 5 seconds Cast range: instantaneous Impact range: 600 yards Damage properties: Light Special effects: hit the enemy after the enemy into a short blind effect
Element resonance "F"
Will release all the elements, after a certain period of time can absorb the elements of the surrounding forces, and then all the elements of the force will attack the target point, the power of the element with the increase in charge time to increase the damage. Damage formula: (5000 * skills Lv + (25 + 3.5 * skills Lv) * intelligence) Cooldown: 51 sec Duration: 5 seconds Cast range: 800 yards Impact range: 400 yards Damage Attributes: Defines the attributes of the ball of elements Special effects: random release after any release of a "pole" series of skills cooling time
Boundary elements of the sanctuary "G"
Will all the elements of concentration and integration, can you get a new element? , Although many scholars think so, but they have no experimental success, since there are new elements then it must exist in the unknown field. in the target area to open the field of elements continue to call elements to attack the enemy hit the target unit will be subject to (10 * int) damage the final elements will focus on and the explosion of the surrounding enemy units caused higher damage. Damage formula: (last hit caused by int * 450) Cooldown: 100 sec Duration: 5 seconds Casting range: 1000 yards Impact range: 800 yards Damage Attributes: None Special effects: the enemy units in the field will enter the deceleration state
You Will Fall
Сообщение отредактировал Enemy1PK - Четверг, 20.04.2017, 11:44